{
  "$schema": "https://fundingjson.org/schema/v1.1.0.json",
  "version": "v1.0.0",
  "entity": {
    "type": "individual",
    "role": "owner",
    "name": "ibot",
    "email": "ibotz@live.com",
    "description": "Polymath builder. Broke and building anyway.\n\nI build the real thing or I don't build it at all. If something's worth building, it's worth building properly — with documentation and all the details that make it actually good instead of just functional.\n\nCreator of ilusm — a language with two distinct use cases: (1) a full primary language for backend services, network tooling, automation, and hacker tooling; (2) a lightweight addition to an existing stack — drop it in alongside Python, Go, or JavaScript as a dense scripting and glue layer without replacing anything.\n\nI also make therapeutic games for kids navigating trauma (ACT-based, trauma-informed), build IRC infrastructure, and make music that sounds like grief processed through a terminal window.\n\nGitHub: https://github.com/ibotzhub\nSite: https://harajuku.tech",
    "webpageUrl": {
      "url": "https://ilusm.dev"
    }
  },
  "projects": [
    {
      "guid": "ilusm",
      "name": "ilusm",
      "description": "A compact, self-hosted programming language for backend services, network tooling, and automation — built entirely on a Steam Deck.\n\nThe full stack — lexer, parser, bytecode compiler, VM, and 345-module stdlib — is implemented in ilusm itself. The language compiles itself. Ships as a single binary, cross-compiled for Linux, Windows, and macOS (.deb, .rpm, .exe, .pkg). VS Code extension included: syntax, linter, snippets, REPL.\n\nFive-character surface rule: every keyword, builtin, and stdlib name is ≤5 chars. prn not print. whl not while. A hard constraint that makes ilusm measurably denser than any mainstream language.\n\n345-module stdlib: HTTP/WS/TCP/UDP, JSON/CSV/TOML, crypto (SHA, HMAC, post-quantum), JWT, OAuth, TLS, SQL/Redis, DNS, gRPC, GraphQL, IoT (GPIO, BLE, NFC, LoRa), GPS, SDR, AI/ML, audio, SVG, DOM, WASM, terminal UI. All pass automated tests.\n\nSelf-hosting: compiler and VM written in ilusm, compile themselves. Minimal C seed (~100KB) is a bootstrap trampoline only. Entire implementation fits in one AI context window.\n\nUniquely suited for AI-assisted coding — dense syntax means fewer tokens per equivalent program vs Python/JS/Go. As LLM coding becomes standard, token-efficient languages become infrastructure. v3 targets this direction.\n\nTwo ways to use ilusm: (1) as a full primary language — write entire services, tools, and pipelines in it; (2) drop it into an existing stack alongside Python, Go, or JavaScript as a dense scripting and glue layer. No conflict, no migration required.\n\nBuilt by one developer, on a Steam Deck, as a solo parent in the US.",
      "webpageUrl": {
        "url": "https://ilusm.dev"
      },
      "repositoryUrl": {
        "url": "https://github.com/ibotzhub/ilusm"
      },
      "licenses": ["spdx:MIT"],
      "tags": [
        "programming-language",
        "compiler",
        "self-hosted",
        "developer-tools",
        "networking",
        "backend",
        "automation",
        "open-source",
        "ai-coding",
        "scripting"
      ]
    }
  ],
  "funding": {
    "channels": [
      {
        "guid": "paypal",
        "type": "payment-provider",
        "address": "ibotz@live.com",
        "description": "PayPal available. Contact ibotz@live.com to initiate payment."
      },
      {
        "guid": "bank",
        "type": "bank",
        "address": "ibotz@live.com",
        "description": "US bank account available for direct transfer. Contact ibotz@live.com for details."
      }
    ],
    "plans": [
      {
        "guid": "maintainer-time",
        "status": "active",
        "name": "Sustainable full-time development",
        "description": "Sustain full-time development of ilusm: stdlib maintenance, docs, community building, and cross-platform installer improvements. Built entirely on a Steam Deck with zero external funding. A proper dev machine would unlock real macOS/Windows testing and v3 work. One solo developer and parent in the US. $5,000/month is below US median dev salary.",
        "amount": 5000,
        "currency": "USD",
        "frequency": "monthly",
        "channels": ["paypal", "bank"]
      }
    ],
    "history": [
      {
        "year": 2025,
        "income": 0,
        "expenses": 0,
        "currency": "USD",
        "description": "Self-funded. No external income. Costs covered personally: hosting for ilusm.dev, AI tooling subscriptions, and development hardware (Steam Deck). All work done within personal budget constraints."
      },
      {
        "year": 2026,
        "income": 0,
        "expenses": 0,
        "currency": "USD",
        "description": "Self-funded. No external income. Same constraints as 2025. The entire language — compiler, VM, 345-module stdlib, VS Code extension, cross-platform installers, and documentation site — was built and shipped with zero funding."
      }
    ]
  }
}
